High Elf turn 2More lovely manoeveuring from the elves. Starting like this -
And finishing like this -
Wanda tried another cast at the cultists, but failed her Intelligence test again.
Chaos turn 2The original demons (still under GM control) failed their Leadership test again, and headed in the general direction of the cultists.
The cultists, jabberwocky and Wezma did a combination of advancing and avoiding the demons, as did the newly visible chaos warriors and marauders on the right flank.
Having had his previous demonic servants betray him so badly, Wezma did the only sensible thing and summoned more demons! This time the control test was passed and the elves were starting to look rather outnumbered. Personally I was wondering just how many summonings Wezma had the nerve for...
High elf turn 3Despite the seeming eagerness to grasp the
The cultist ranks were thinned out slightly by the arrows of the merchant company, and Wanda finally passed her intelligence and hurled a fireball at the jabberwocky causing a single wound. She also sensibly departed from the halbardier unit, given the likelihood of close combat at any moment.
Chaos turn 3Undeterred by the fireball (and everyone not realising he was subject to stupidity) the jabberwocky advanced.
The rebel demons passed a Leadership test and headed for the table edge, only to be charged by the newly summoned demons under Wezma's control.
The warriors and marauders merged into a single unit and continued to advance, giving the demonic combat as wide a berth as they could.
The rebel demons lost the combat and were pushed back, taking a single casualty and earning a penalty to their hit rolls for the remainder of the fight thanks to instability.
The jabberwocky reserve moved closer to Gaj's well dressed line, and Wezma shuffled closer to the cultists for protection.