Monday 2 December 2013

On His Excellency's Service - Forces

Chaos - Wezma Blan-kit's warband


Wezma Blan-kit (General, Chaos sorceror 20). Hand weapon
Wezma's guard (5 chaos warriors). Heavy armour, shield, hand weapon

Issbig (Chaos champion). Heavy armour, shield, hand weapon
Issbig's retinue (4 chaos marauders). Heavy armour, shield, hand weapon

Cult leader (Chaos warrior). Heavy armour, hand weapon, additional hand weapon
Cult champion (Chaos marauder). Heavy armour, 2 handed weapon
Cultists (24 chaos thugs). Light armour, shield, flail. Includes standard bearer and musician

Demons (13 lesser demons).
Jabberwocky

Dark Elf Allies


Dalofir (Contingent leader, Dark elf hero 15). Light armour, shield, hand weapon repeating crossbow
Champion (Dark elf hero 5). Light armour, shield, hand weapon repeating crossbow
Troopers (26 dark elves). Light armour, shield, hand weapon repeating crossbow. Includes standard bearer and musician

High Elves - Commander Bhondd's Joint Task Force


Commander Bhonnd (General, High elf hero 20). Light armour (Arcane Armour), hand weapon, long bow.
Merchant company (9 high elves). 4 with light armour, spear, hand weapon; 5 with light armour, hand weapon, long bow. Includes standard and musician

Commadore Sixtifore (High elf hero 10). Heavy armour, shield, hand weapon
Guards (19 high elf +1 shock elite). Heavy armour, shield, hand weapon, spear. Includes standard and musician

Major Eschew (High elf hero 10). Heavy armour, shield, barding, lance, hand weapon, warhorse
Silver Helms (5 high elf +3 shock elite). Heavy armour, shield, barding, lance, hand weapon, warhorse. Includes standard and musician

Empire allies

Drumman Bace (Contingent commander, Human hero 20). Heavy armour, shield, hand weapon
Imperial infantry (24 humans). Light armour, halberd, hand weapon. Includes standard and musician

Wanda Raboute (Adviser to the general, Human wizard 10). Hand weapon

Notes (and apologies)


Astute readers will have noticed a couple of things -
  • Wezma's force costs considerably more points than Bhondd's
  • Other than Wanda, the high elves have no counter to Wezma's demons (who are vulnerable only to magic spells or weapons).
The first point was deliberate for three reasons. Bhondd's objectives (kill Wezma, grab the amulet) are much more limited than Wezma (who must kill all of the elf and human leaders) so a smaller force seemed fair. Also Wezma can't rely on Issbig, so some allowance must be made for that. Third, and most importantly, I wanted an asymmetrical battle, not one where both sides fight to the death and at the end you work out who's achieved their objectives almost incidentally. From a scenario point of view it also makes more sense that Wezma's engaging as he feels he has the advantage. However to stop this advantage being overwhelming the dark elves arrive as a reserve force, acting more as a time limit than as the game-changer they would otherwise be.

The second issue, of the demon's invulnerability, was my major mistake as a GM (sorry Gaj!). I should either have ensured that Bhondd's force possessed at least one magic weapon, have selected Wanda's spell list to provide some counter, or both.

As an aside, Issbig's unreliability was the main reason that units associated with Wanda are subject to stupidity - I felt that if the GM was going to mess with one side, he should also mess with the other. She was a mandatory unit choice, but at half points cost.

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