Despite being offered the opportunity to pick their spells both players decided to roll for them, with mixed results. My last chance to resolve the demon situation was gone...
The battlefield, before deployment -
Wezma's forces had been marked up on a map before Bhondd deployed, and then only his visible troops placed on the table. The jabberwocky is visible because of its size, but there's more lurking out of sight.
Gaj knew there was something afoot, as Paul and I were having "GM chats", but looking at the units of cultists and demons and the large monster in front of him he probably thought most of his opposition was on the table already.
High elf turn 1
Wanda's unit passed their initial stupidity test with flying colours, and the elves proceeded to set themselves up for battle as though on a parade ground! Many leadership tests were taken and passed, and it was all looking rather impressive. As a long time orc commander I could only watch in wonder (although I was probably still recovering from seeing someone deploy in a line astern). Lack of animosity, decent leadership, and musicians - they really could do no wrong.
In the magic phase Wezma attempted to cast Dispirit on the cultists, but failed her Intelligence test.
Chaos turn 1Paul started out with one of those moments that turns a game, deciding that his demons had been summoned as the final act of deployment rather than them just being troops like the rest of his warband. This makes a lot of sense, although in hindsight they should be already bound and so on, since he'd paid the points for them, much like an undead army would be. Anyway, he rolled a double 6 on his control test, and hence suddenly had a large unit of unfriendly demons sitting in the middle of his deployment. Control of them passed to the GM.
This also meant he had to deploy the remainder of his warband, as they were now visible to unfriendly forces -
I was now in a tricky position as to what do do with the demons. The classic reaction would of course have been to eat the summoner and then leave the table, however Wezma was saved both by his fluff and the demands of the game.
The warband's backstory is that they seek to emulate the style of the demons they worship, so it seemed to me that for them to attack would be as though Elvis had been kidnapped and taken to a really bad impersonator's convention. Yes, they're angry at being summoned, but to kill the warband would be a bit like kicking a puppy (although Warhammer demons do that - and worse!). They can't help but be slightly flattered so their natural murderous rage is tempered somewhat.
On a pragmatic note, had they attacked the demons would most likely have killed Wezma or at the very least have forced him to flee from the table. With Wezma dead the game would become a race between Issbig and Bhondd with Issbig as the likely winner. Issbig might then chose to fight it out (as the defender can still meet his objectives in this situation) but at the time this didn't seem like it would offer much in the way of a game.
In the end I copped out slightly and turned to the dice for help. Each turn the demons would take a leadership test, and if they passed would head to the table edge nearest me in search of whatever entertainment the Old World could offer 13 vagrant demons. If they failed the test they'd move in a random direction on the table, attacking any unit they encountered.
This turn they failed the leadership test, but the random move was to stay still.
The remainder of the warband moved away from the demons as best they could. In the magic phase Wezma attempted a Bind Demons on his rebel unit. They passed their magic save, and I made a mental note that their patience with these sycophants was now exhausted.