I was tempted into playing a game of Force on Force this week at my local club - modern wargaming really isn't my cup of tea but this had all the right ingredients: a GM-lead scenario with mis-matched sides, hidden movement and complex objectives.
It turned out I was leading a force of rebels somewhere in the South Caucasus who were buying "a package" from a shady dealer who'd arrived by light aircraft. The authorities had got wind of our location and arrived just as we were concluding the transaction.
The above picture is from early in the game - the authorities have a big chunk of their forces in the wood on the top right and a few more behind the buildings at the top of the picture. One of my teams has started up the leader's Mercedes to help him get away, but it's all about to get very bloody.
The shooting emphasises troop quality as much as their equipment and the rules seem well set up handle opposed actions (such as when a unit comes into the line of fire of an enemy on overwatch - will the overwatch unit open fire before their targets can act, or not?), morale and the impact of wounded on the remainder of the team, suppressive fire and all that.
As I said, modern isn't really my cup of tea as it's all a bit close to home, but I suddenly feel the need to paint up some gangers for Logans World or some such...
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