Sunday, 13 March 2016

More Dragon Rampant - still learning

I got my second game of Dragon Rampant this week, and I think it's fair to say I still have much to learn. Not so much the game itself, as I think it could fairly claim the old "simple to learn" feature, but more fundamentally wargame tactics. Which in a way is more worrying!

This week we tried the Sacred Mole of Ukkert scenario (attacker has to get the McGuffin diagonally across the table, the defender (me) starts from one of the other corners and has to stop them / return it to its start point). We also used leader traits for the first time, and it turned out that my warlord was Wise while my co-conspirator's was the rather useful Commanding.

Interestingly after the experience of the previous game we'd both decided to forgo magic. Given the problems I encountered in the game this may have been a mistake, but on the other hand magic is very expensive and the points seemed better spent on my newly painted warlord and some goblin wolfriders (light riders with Fearful).

Grack the Wise and his bodyguards

Apropos of which I've decided that my approach to goblins is to treat them as normal troop types with Fearful, rather than as Ravenous Horde (for infantry) or Scouts (for missiles). My reasoning being that they're decently equipped, and quite happy to get stuck in when the enemy is under the cosh, but not at all keen on a fair fight.

Early disposition. The pesky elves are trying to get the Mole to the bottom right corner
Shooting in Dragon Rampant is reasonably effective against lightly armoured troops, rather less so as armour improves. I've not yet worked out how to close with a missile-heavy force, although in hindsight lack of aggression, bad positioning of my warlord and not thinking sufficiently about the troop types were all factors.

Key (and fairly obvious) lesson for next time is to keep my warlord in a central position (so enabling him to stiffen the courage of his followers), but equally obviously that slow moving infantry are not good for flank attacks. There are plenty of other things I could have done differently, but those are all fairly specific to the scenario and table set-up, so of little use for next time.

Another part of the answer is probably to bring more goblins (probably Fearful light missiles or light foot), but that has serious implications for the paint queue!

2 comments:

  1. Having lots of fun with Dragon Rampant myself! Great stuff!

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    1. It's definitely scratching the fantasy itch nicely at the moment. I'm back to WFB 3rd ed at the weekend, which will be interesting to compare.

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