High elf turn 4
The silver helms charged gloriously at the jabberwocky with their comrades shuffling forward in support. All except for Wanda who wanted to get a few friendly units between her and the hostilities and decided the left flank was more to her taste. Meanwhile the merchant company started to earn their reputation for the game - that of elves who couldn't hit a sizable enemy unit at moderately close range.The silver helms elves did OK with their charge but the real stars of the combat were the warhorses with their hits finishing off the jabberwocky. Unfortunately for the silver helms by this point we'd worked out that not only was the monster subject to stupidity but that it could also regenerate, which it promptly did for all but the fireball wound inflicted the previous turn. This didn't stop it being pushed back however.
The rebel demons lost their combat, and were all but wiped out by the resulting instabity roll.
Gaj was by this point rather concerned about what the chaos warriors were so interested in on his left flank, presumably concious that other bad stuff had appeared from out of sight earlier in the game. As a result, in what was perhaps my favourite move of the game, Wanda was sent off on a scouting mission to see what was over the hill!
I was rather surprised by this, especially as I could guess that mainly Issbig was being kept as far away from Wezma as possible, thanks to the not-so-subtle hint in Wezma's briefing. But it did serve to illustrate that Gaj at least was operating under the fog of war, and as a GM that I felt was part of my role fulfilled.
Chaos turn 4
Most of the chaos warband seemed content to sit and watch the jabberwocky fight... all except the warriors who, with victory conditions of killing the enemy's leaders, pressed eagerly forward.
With the impetus of their initial charge lost the silver helms were less successful, and the jabberwocky killed two of their number with its retaliatory blows. They managed to push the monster back but once again it regenerated all of the wounds scored.
The rebel demons lost one of their number to combat, and another to instability. It began to look as though the elves would have to deal with these all-but-invulnerable opponents sooner rather than later!
High elf turn 5
Both the halbardiers and the guard regiment began to square up to the cultists, while the merchant company were left facing the demons. Wanda continued her quest towards the ridge of hills.The merchant company killed a single cultist in their shooting phase, while the jabberwocky combat broke from its usual pattern with the monster not dying, but killing no silver helms in turn. Once again the monster was pushed back, and regenerated all hits lost.
Chaos turn 5
The cultists had enough of being bystanders, and charged into the halberdiers. The chaos warrior's advance continued, and you got the feeling that Wanda probably was feeling she'd wandered too far.
Drumman Bace challenged the cult leader to single combat, with each opponent scoring a hit. The cultists and the halberdiers each killed a single trooper, and the halberdiers were pushed back.
The jabberwocky however finally failed to regenerate the hits caused that round, which were sufficient to kill it. Wezma was left looking rather exposed...
Fortunately for him he had the presence of mind to cast Wind Blast, and to not fail his Intelligence test (now being down to 11 magic points). The cavalry was held off, for now...
***
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