Chaos - Wezma Blan-kit's warband
Wezma Blan-kit (General, Chaos sorceror 20). Hand weapon
Wezma's guard (5 chaos warriors). Heavy armour, shield, hand weapon
Issbig (Chaos champion). Heavy armour, shield, hand weapon
Issbig's retinue (4 chaos marauders). Heavy armour, shield, hand weapon
Cult leader (Chaos warrior). Heavy armour, hand weapon, additional hand weapon
Cult champion (Chaos marauder). Heavy armour, 2 handed weapon
Cultists (24 chaos thugs). Light armour, shield, flail. Includes standard bearer and musician
Demons (13 lesser demons).
Jabberwocky
Dark Elf Allies
Dalofir (Contingent leader, Dark elf hero 15). Light armour, shield, hand weapon repeating crossbow
Champion (Dark elf hero 5). Light armour, shield, hand weapon repeating crossbow
Troopers (26 dark elves). Light armour, shield, hand weapon repeating crossbow. Includes standard bearer and musician
High Elves - Commander Bhondd's Joint Task Force
Commander Bhonnd (General, High elf hero 20). Light armour (Arcane Armour), hand weapon, long bow.
Merchant company (9 high elves). 4 with light armour, spear, hand weapon; 5 with light armour, hand weapon, long bow. Includes standard and musician
Commadore Sixtifore (High elf hero 10). Heavy armour, shield, hand weapon
Guards (19 high elf +1 shock elite). Heavy armour, shield, hand weapon, spear. Includes standard and musician
Major Eschew (High elf hero 10). Heavy armour, shield, barding, lance, hand weapon, warhorse
Silver Helms (5 high elf +3 shock elite). Heavy armour, shield, barding, lance, hand weapon, warhorse. Includes standard and musician
Empire allies
Drumman Bace (Contingent commander, Human hero 20). Heavy armour, shield, hand weaponImperial infantry (24 humans). Light armour, halberd, hand weapon. Includes standard and musician
Wanda Raboute (Adviser to the general, Human wizard 10). Hand weapon
Notes (and apologies)
Astute readers will have noticed a couple of things -
- Wezma's force costs considerably more points than Bhondd's
- Other than Wanda, the high elves have no counter to Wezma's demons (who are vulnerable only to magic spells or weapons).
The second issue, of the demon's invulnerability, was my major mistake as a GM (sorry Gaj!). I should either have ensured that Bhondd's force possessed at least one magic weapon, have selected Wanda's spell list to provide some counter, or both.
As an aside, Issbig's unreliability was the main reason that units associated with Wanda are subject to stupidity - I felt that if the GM was going to mess with one side, he should also mess with the other. She was a mandatory unit choice, but at half points cost.
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