At the time my view was that Andy Law's map was probably a more realistic view of the Principality - but less interesting than the Death on the Reik version in terms of adventure. Now I'm not so sure...
I finally sat down to work out some demographics, drawing on figures from Wikipedia, and S. John Ross's Medieval Demographics Made Easy, and here's what I've come up with. There's some pretty extreme hand-waving involved here, so probably any other conclusion is equally if not more valid, but with a couple of tweaks it seems that the Reikland Gazetteer is at least plausable.
In Demographics Made Easy terms Reikland has 2 cities (Altdorf and Nuln), although it shares them both with neighbouring provinces. Despite the Renaissance setting, given how surrounded and riven with enemies (orcs, beastmen, etc.) the Empire is I'll stick with just 9x the number of towns compared to cities, and not the 14x the number. So we have 18 towns.
With the random 10% to 40% drop in size from town to town, here are my 18 towns compared to the Gazetteer -
Generated town | Pop | Reikland town | Pop (adjusted) |
---|---|---|---|
Town A | 7200 | Carroburg | 8000 |
Town B | 5040 | Bogenhafen | 4500 |
Town C | 3024 | Kemperbad | 3750 |
Town D | 2722 | Ubersreik | 3500 |
Town E | 2177 | Dunkelburg | 3000 |
Town F | 1306 | Auerswald | 2500 |
Town G | 1176 | Schoppendorf | 2500 |
Town H | 1058 | Delberz | 2000 |
Town I | 952 | Stimmigen | 1750 |
Town J | 857 | Grissenwald | 1500 |
Town K | 686 | Grunburg | 1200 |
Town L | 411 | Rottefach (nr Altdorf) | 720 (was 88) |
Town M | 370 | Autler (nr Altdorf) | 648 (was 81) |
Town N | 296 | Segeldorf (nr Nuln) | 518 (was 48) |
Town O | 237 | Geldrecht (nr Altdorf) | 414 (was 49) |
Town P | 213 | Koch (nr Auerswald) | 373 (was 95) |
Town Q | 128 | Wurstheim (nr Nuln) | 223 (was 78) |
Town R | 102 | Kleindorf (nr Grunburg) | 179 (was 35) |
Of course this is very arbitrary, but the exercise did highlight what seemed odd about the Gazetteer listing, being the complete lack of any settlement in the 101 to 999 population range. So selecting some villages at random (but concentrating near Altdorf and Nuln for obvious reasons) I've upgraded a few to towns.
Equally there's no reason why lots of more villages can't exist, but since the Gazetteer goes down to such small populations I'm happy assuming it lists them all. And a small number suits nicely the zone model described in the world guide section of the rulebook.
All of which is a very roundabout waying of saying I can justify to myself using the Death on the Reik version.
I'll check through the major coaching routes and make sure there's at least a coaching inn (perhaps heavily fortified) for each reasonable days travel. But prepare yourself for a much lonelier journey than would be the case with the later map.
Or at least, you hope you're alone...
One other thing
The reason I mentioned the Wikipedia demographics - the top 3 cities in the Holy Roman Empire in 1500 accounted for around 1% of the empire's population. So taking Altdorf, Nuln and Middenheim (total population 40,224) and allowing a much higher (3%) proportion of the population - allowing for how dangerous the rural areas are - that gives us a very rough population for the Old World Empire of around 1.3 million.The Old World is a lot less densely populated than early 16th Century Europe.