Thursday, 9 January 2014

Looking forward and back

Maybe not the most original post subject ever. I'm even going to steal a topic list from Blue.
  • Collecting 
  • Painting
  • Gaming
  • Blogging


Collecting

Collecting isn't really my problem at the moment so much as painting...
Having discovered eBay and trades on the Oldhammer forum I've pretty quickly managed to get all the orcs I need for now to make a decent force. There's a few specific miniatures I'd like one day, but I'm trying hard to resist just orcs I like, and it's hard to justify that it's orcs I need.

I'd like to be building up a dwarf force as well but unfortunately I'm mainly after Citadel Perry dwarves and eBay prices seem steeper than I'm prepared to pay. The Skaven were a "too good to resist" buy - I'm planning one day to put together Gnawdoom Greyseer's warband from Vengence of the Lichemaster. In fact, about the only standard Warhammer armies I can't see myself collecting a few of one day are Brettonians and Slann (phew). But I'm luckily not an obsessive collector, and the most expensive sculpts I'm after are a few Jess Goodwin ogres so while it'll I wouldn't really like to think about the total cost involved it all ought to be managable one day...

There are also a fair few old (and not so old) RPG books and modules I'd like to get my hands on at some point.

Goals for 2014:
  • Put together a 1000+ point non-orc force
  • Acquire some non-wargaming stuff

Painting

I have an odd relationship with miniature painting - I like finishing a set of miniatures, and when given the chance I find it relaxing, but as so often it's the case of "I need to paint these figures for [reason]" I often also find it a chore. On the other hand, at least with a deadline I get stuff done!

As well as getting to the point where I have a painted force to play with, I'd also like to get to the point where the need to paint such-and-such is gone, and I can paint what I fancy at the time.

Goals for 2014:
  • Improve my colour mixing
  • Improve my colour scheme planning
  • Finish a 1500+ point orc force with a few variations
  • Finish painting my forum avatar

Gaming 

I played 4 games of Warhammer this year, which is about 4 more than I expected. The insidious thing about this hobby is it's easy to feel involved (collecting, painting, and reading) while not actually playing. But hopefully, having found other people who enjoy this little niche, I can get a few more games in this year.

Goals for 2014:
  • Properly re-learn the 2nd and 3rd edition Warhammer rules, without mixing them
  • At least one game of 2nd ed
  • At least one day of this year's Oldhammer meet in Nottingham

Blogging

I wonder if there's anyone who resolves to blog less next year?

My output for this year has been pretty low, even with the artificial boost of a battle report. I also need to broaden out from wargaming / miniatures stuff, as it was an RPG article that got me hooked back into the hobby in the first place.

Goals for 2014:
  • Fairly regular posting (more than weekly, excluding battle reports)
  • Some stuff about other worlds and other games
I've deliberately tried to keep these goals unambitious, what with having a family and job as well as a hobby, it'll be interesting this time next year to see if I was unambitious enough...

Sunday, 5 January 2014

Reading list - 2013 (part two)

It's noticable that I've read significantly less books in the second half of the year compared to the first. Despite the boost of the summer holiday I'm doing more figure painting or less commuting than before.

The Three Evangelists - Fred Vargas
Another from my wife's recommendation list, and well worth a read. Detective stories aren't really my thing, I think I'm far too trusting and take characters as presented rather than trying to work out whodunit. I had no idea who the baddy was, but did enjoy the characterisation of the main protagonists - academic historians each with a different speciality who think their fellow historians are misguided at best if not actually dangerous. Sounds like some geeks I know!

The Legend of Deathwalker - David Gemmell
I spent a good part of the book wondering whether I'd read it before, eventually deciding that I hadn't. Suffice to say that it follows Gemmell's tried and trusted formula however it's written as well as ever and still manages to get you emotionally involved with the characters despite being a bit heavy-handed in places.

I especially continue to enjoy his portrayal of the Nadir - I've no idea to what extent they're intended to reflect the culture of Ghengis Khan's raiders or were invented from whole cloth, but I imagine that to your average fantasy literature fan they're more real than the real thing. I also find them useful in considering how orcish culture might actually function in the Warhammer world.

Things to do one day - re-read all the Drenai books in chrological order.

Lord of Emperors - Guy Gavriel Kay
This had everything I was looking for from the books on my reading list - a good story and it had me reaching for the history books afterwards.

The characters and the city of Sarantium are brilliantly brought to life, and while I have my frequent quibble that the ending doesn't really reward the characters for the journey they've taken us on they do fare about as well as they could hope for after becoming involved with the political elite of the city.

On the RPG setting side of things it's surprising (at least to this ignorant reader) how sophisticated the ancients were on all sorts of levels - medical, engineering and social to pick just three. We're vaguely aware of this, if only from "what have the Romans ever done for us?" but somehow experiencing it in a novel paints a deeper (if narrower) picture than a text book can.

The default pseudo-Medieval setting of your typical RPG does give a convenient shorthand for any group of gamers to congregate around, but books like this show how we're often limiting ourselves as well.

Noble House - James Clavell
An abrupt change of era to this novel set in 1960s Hong Kong. A good read, although you always suspect that the lead character's plot armour is too thick for the ending to be particularly surprising. Also quite interesting in illustrating just how much the world has changed in the last 50 years - sexual equality for example might not be quite there yet, but it's come a long way.

The Raven in the Foregate - Ellis Peters
Ellis Peters delivers what I was hoping for from The Seventh Trumpet, but then this was a nice safe pick from the bookshelf to occupy a train journey or two. Cadfael's a bit too comfortable and the era of King Stephen and Empress Maud a bit too familiar to offer much new from an RPG setting perspective, however as always there's the odd insight to be found.

On the one hand law and civil society is surprisingly strong (although this presumably varies from location to location, with the sheriff of Shrewbury being more upright than his more famous Nottingham counterpart), on the other a time of civil war is clearly the richest in terms of gaming opportunities and the odd bit of murder hobo activity. Also in an era when relatively few have horses to ride, and may not have one conveniently parked, simply running (or walking) away is often a good bet.

Criminal - Karin Slaughter
A thriller rather than a detective novel, so more my sort of thing. Brilliantly weaves between 1970s Atlanta and the present day, with a significant focus on the sexual politics of the earlier time. Things had moved on slightly from '60s Hong Kong, but not actually very far...

The Hundred-year-old Man Who Climbed Out of the Window and Disappeared - Jonas Jonasson
This book came out as one of my wife's book club's favourite reads of the year, unfortunately I was right in suspecting it wouldn't really be my thing. The novel's tone is just too whimsical for me, especially seeing that Allan really does get away with (sort of) murder. Allan himself is also a bit of a contradiction - on the one hand the world would be a better place if more were as even-handed has him, however it's hard to accept that anyone could be that uninterested in how the world around him works.

A real strength of the story though is how it brings home how poorly we value older people in the western world. No one is going to be quite as remarkable as Allan, but anyone of that age is going to have a lot to offer and isn't merely an inconvenient independent person out to frustrate the old persons' home director.

House of Silk - Anthony Horowitz
Another strong recommendation from my wife's book club. A detective novel though, so had me mostly lost, although I did manage to pick up on the most obviously flagged of the villains... Although I've not read any Sherlock Holmes in a long time I think it's fair to say that the prose (if not the plot) could have been written by Conan Doyle himself.

The main plot is very modern which is good in its way, but distinctly not of a piece with the original novels. I was left hoping Horowitz will revisit the characters in future (which has to be taken as an endorsement of what he's achieved with this novel), but that when he does he mixes some Victorian plots in with the more modern ones.

Tuesday, 31 December 2013

On His Excellency's Service - Conclusion

Nearly a month on I look back on the game with very mixed feelings, which probably says more about my self-critical nature than the scenario itself. So I'll try to give a balanced view of my own, and also pick the brains of the players themselves over on the Oldhammer forum.

I was aiming for a scenario in the style of The Magnificent Sven or those from old Citadel Journals, where players can win without necessarily dominating the battlefield, and I think this was mostly achieved. As with many things in life, the things I agonised over before the game generally worked out OK, while the things I didn't agonise about came back to bite me. Although human nature being what it is there are almost certainly things not agonised about which didn't bite anyone, and I'm totally unaware of as a result...

The good

Not to be forgotten - a game of Oldhammer was played in good spirits. Figures were deployed, dice were thrown, and both players set out to achieve their objectives in an even-handed fashion.

There was good "fog of war" due to the involvement of a GM. Neither player was an omniscient general overseeing the battlefield - the high elves didn't know quite what they were up against, whereas Wezma didn't quite know what his own forces were up to (and the players seemed reasonably happy with this). There are a couple of caveats to this though, which I'll mention below.

The scenario seemed reasonably balanced (again, with a major caveat). The high elves' limited objectives seemed to counterbalance their inferior numbers, although in fact in hindsight Wezma's objectives are quite hard to achieve before his reinforcements arrive.

I'm also quite happy with the way the scenario development went. I set out to let the players field whatever forces they wanted, and in fact was expecting the defenders to be orcs/goblins led by either Paul or Gaj. The main issue with the game would have been avoided if I'd picked all of the forces, but at the cost of less ownership for the players I feel.

The bad

The elephants in the room for the scenario were the demons. When Paul first shared his draft army list with me the thing that concerned me most was their ability to fly, especially as it was unclear at this stage whether we would be playing 2nd or 3rd edition - and flyers are very tough in 2nd ed. Their profiles aren't especially powerful, and they seemed to me to be slightly inferior, fear-causing and flavourful chaos marauder replacements. I think I had in the back of my mind to ensure Gaj had counters to their immunity to normal weapons, but failed to follow through on this. There were various options - to rule that these were somehow mundane (and hence vulnerable to normal weapons), to provide the elves with one or more magical weapons, or to select Wanda's spells for her. Any one of these would have worked, and while it would have slightly changed the nature of the scenario to say that here is a unit that is a counter to that unit (a whiff of newhammer, perhaps?) it would have been better than the outcome that we did end up with which was to have one side have a unit with no counter. I think that part of my procrastination was the thought that, even in this situation, the high elves' objective was still achievable, but this fails to take into account just how much the demon's presence colours the scenario.

In character / out of character briefing - I wanted to have the player briefings be in character, however in hindsight I should have been more open with Gaj about what the scenario was aiming to achieve, i.e. to state explicitly that his forces were outnumbered, but the intention was that his objectives balance this out. It's OK for the general to not know what he's up against, but in only our second Warhammer game together and my third meeting with Gaj the mutual understanding is not yet there to spring quite the surprises on him that this scenario entailed. Also, when playing Oldhammer it's fair to trust the players to keep in and out of character knowledge and motivations separate.

Rules knowledge and application - I'm far less familiar with the rules than I was 20 years ago, and even then (I now know) I was applying some rules wrongly. I didn't worry about this too much ahead of the game, as I knew that any different interpretations or misunderstandings could be resolved in a grown up manner. This proved to be the case, so while there were probably half a dozen instances of rules being wrongly applied or missed altogether I don't feel these significantly impacted the outcome of the game. However I want to be running games as per the rules, mainly so that we can then fairly judge how the rules stand up.


Time - it would have been good if the game had come to a decisive conclusion in the 3 or so hours the club is open on a Friday. It would have helped if I'd arrived on time, but even so with an extra 20 minutes I feel the battle would have been even more pregnant rather than concluded. I'm not sure if this is simply a matter of fighting across rather than along the table, however that layout seemed to suit the scenario the best.

Afterword

By a strange coincidence both players had the spell Cause Animosity available to them and both considered its use on the demons (in Paul's case to influence the uncontrolled demons in going after his foe - which would again have shown the benefit of having a GM in order to adjudicate this sort of creative generalship). If the demons had been made to attack Wezma's forces in this manner it would have highlighted the situation that neither side had a counter to them, other than their wizards.

I'm not sure what to conclude from this, except I'm wondering if we might develop a local meta to always have a wizard or magical weapon on each side, except where the game has no mages, scrolls, etc. It also brings into question the balance of demonologists (although many would argue that balance and 3rd ed are mutually exclusive) - albeit at the (generally low) risk of failure to control, the ability to summon uncounterable allies seems rather powerful! My main thought though is that scenario design requires much more "what if" than I put into my first attempt, with a greater review of (and perhaps control over) which tools are available to each side.

I also one day want to run a scenario where one side has an unkillable unit (inspired by the discussion on the Oldhammer forum about magically armoured characters [registration required], and ideally avoiding demons altogether!), but it would need to be clear from the outset that this was the point of the scenario, rather than being an unintended consequence of the army selections.

***
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Conclusion

On His Excellency's Service - Turn 8

The clock was clearly against us at this point, as the club was packing up around us. And with the dark elves arriving Gaj seemed to see this turn as the last throw of the dice...

High elf turn 8

The silver helms moved out from behind the covering cultist rout, into a position to charge Wezma in a future turn - but with equally exposing themselves to whatever he could do to them. Wanda moved forward, curiously close to the chaos warriors, but at the same time giving her line of sight on Wezma. Bhonnd also left his unit, again giving him line of sight on Wezma.

Bhonnd fired on Wezma, but failed to wound, and Wanda's cast fireball proved to be slightly out of range and so fizzed.


Chaos turn 8

Paul chose to draw proceedings to a halt, and so draw the curtain on a very enjoyable no-score draw. But we'll never get to know what the demons would have done next...

***
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Turn 8


Sunday, 15 December 2013

Prize winning blog

It's like an award winning blog, only less deserving...!

I was lucky enough to win the giveaway in Erny's Orctober, and the boyz arrived in the mail on Friday. And even lucker that Erny threw in a champion to keep them in line, which just happened to be the one miniature I was after from that page of the 1988 Citadel catalogue! Not that I have all of them by any means - only 4 in fact - but I'm attempting to keep my "wants" list as small as possible, for the sake of my sanity and marriage.

Hopefully I'll find some time over the Christmas period to get paint on at least some of them.

Thank you Erny!



Monday, 9 December 2013

On His Excellency's Service - Turns 6 and 7

I have to confess I'm a bit hazy on exactly how the fight between the halbardiers and cultists went. As far as I can tell from the photos and my memories of the overall battle, it was like this...

High elf turn 6

The silver helms failed their strength test to move towards Wezma, meanwhile the merchant company wheeled to face the oncoming warriors. They also tried a shooting them, but with no greater accuracy than before.

The combat between the cultists and halbardiers continued, with Drumman killing the cult leader but the cultists counterbalancing this with their hits on the unit. With their follow up bonus from the previous round they pushed back the cultists once more. The rebel demons clung on for one final round.

Chaos turn 6

A further setback for Bhonnd - Wezma's dark elf allies finally appeared on the table edge and moved towards the battle! The chaos warriors also continued forward, wheeling slightly towards their target.

The combat phase had two decisive results*. With Drumman able to attack the rank and file, and with the halbardiers strength of numbers, the cultists were finally stopped in their tracks and pushed back. And with the cult leader dead they failed their rout test and fled. Further damage was done in the free hack, but with Drumman's heavy armour the unit was too slow to catch the fleeing cultists and the halbardiers stopped, unformed. In the other key combat the rebel demons finally gave way to instability and were lost to the void.

 * As I said before, I'm pretty sure this is what happened, but I distinctly remember being surprised just how poor the additional hand weapon of the cult leader proved in practice. Hence I thought his combat with Drumman lasted longer. More notes next time! I think that part of the problem was that by this time we were too absorbed in the game to be taking enough photos which is probably the preferable way around.

High elf turn 7

Despite the looming threat of the demons the guard unit elected to charge the routing cultists. This had the effect of them fleeing towards the swamp, directly into the path of Wezma's wind blast spell (I'm assuming this was a cunning plan). Wanda took the opportunity to move away from the chaos warriors.

More arrows were wasted in the direction of the chaos warriors, but otherwise this was a turn full of potential rather than actual outcomes.

Chaos turn 7

Wezma's newly arrived allies... sat back to watch. I thought this was a great example of roleplaying over tactical need from Paul - his background for his elven allies was that they'd happily join in any fighting and looting that was to be done, as long as it was to their advantage. In this instance where things were looking less certain from their point of view they preferred to sit on their hands. Maybe they'd get involved once their hated cousins moved into shooting range...

The chaos warriors and demons squared up to the mechant company and halberdiers respectively. The cultists and guards meanwhile were deemed to have their rout move the previous turn (when running away) and so didn't even attempt to move under the wind blast spell. I think they probably should have been free-hacked this turn, but that got lost somewhere amongst the discussion as to just what the wind blast was doing.


***

Battle navigation
Turns 6 and 7

Friday, 6 December 2013

On His Excellency's Service - Turns 4 and 5

High elf turn 4

The silver helms charged gloriously at the jabberwocky with their comrades shuffling forward in support. All except for Wanda who wanted to get a few friendly units between her and the hostilities and decided the left flank was more to her taste. Meanwhile the merchant company started to earn their reputation for the game - that of elves who couldn't hit a sizable enemy unit at moderately close range.

The silver helms elves did OK with their charge but the real stars of the combat were the warhorses with their hits finishing off the jabberwocky. Unfortunately for the silver helms by this point we'd worked out that not only was the monster subject to stupidity but that it could also regenerate, which it promptly did for all but the fireball wound inflicted the previous turn. This didn't stop it being pushed back however.

The rebel demons lost their combat, and were all but wiped out by the resulting instabity roll.


Gaj was by this point rather concerned about what the chaos warriors were so interested in on his left flank, presumably concious that other bad stuff had appeared from out of sight earlier in the game. As a result, in what was perhaps my favourite move of the game, Wanda was sent off on a scouting mission to see what was over the hill!

I was rather surprised by this, especially as I could guess that mainly Issbig was being kept as far away from Wezma as possible, thanks to the not-so-subtle hint in Wezma's briefing. But it did serve to illustrate that Gaj at least was operating under the fog of war, and as a GM that I felt was part of my role fulfilled.

Chaos turn 4


Most of the chaos warband seemed content to sit and watch the jabberwocky fight... all except the warriors who, with victory conditions of killing the enemy's leaders, pressed eagerly forward.

With the impetus of their initial charge lost the silver helms were less successful, and the jabberwocky killed two of their number with its retaliatory blows. They managed to push the monster back but once again it regenerated all of the wounds scored.

The rebel demons lost one of their number to combat, and another to instability. It began to look as though the elves would have to deal with these all-but-invulnerable opponents sooner rather than later!

High elf turn 5

Both the halbardiers and the guard regiment began to square up to the cultists, while the merchant company were left facing the demons. Wanda continued her quest towards the ridge of hills.

The merchant company killed a single cultist in their shooting phase, while the jabberwocky combat broke from its usual pattern with the monster not dying, but killing no silver helms in turn. Once again the monster was pushed back, and regenerated all hits lost.

Chaos turn 5


The cultists had enough of being bystanders, and charged into the halberdiers. The chaos warrior's advance continued, and you got the feeling that Wanda probably was feeling she'd wandered too far.

Drumman Bace challenged the cult leader to single combat, with each opponent scoring a hit. The cultists and the halberdiers each killed a single trooper, and the halberdiers were pushed back.

The jabberwocky however finally failed to regenerate the hits caused that round, which were sufficient to kill it. Wezma was left looking rather exposed...

Fortunately for him he had the presence of mind to cast Wind Blast, and to not fail his Intelligence test (now being down to 11 magic points). The cavalry was held off, for now...

***

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