Monday, 14 April 2014
Random parenting insight into my hobbies
Being somewhat older now than I was when I started playing RPGs, and Warhammer Fantasy Battle a few years after that, I now have children who are themselves (independently) showing an interest in these hobbies. And it's enlightening to consider my own reaction to their interests.
A few years ago (before I'd discovered the Oldhammer movement, perhaps before it even recognisably existed) our eldest boy got into Warhammer 40k. I vaguely mentioned I'd played myself in my youth, and my wife and I saw it as a convenience in terms of buying Christmas presents, but otherwise I didn't express much interest. In hindsight I should have at least involved myself in the painting side of things but was held back by a couple of factors, partly not wanting to encroach on the hobby he shared with his friends but also coloured by my own rejection of the Games Workshop of 20+ years ago. Anyway, after a year or so his interest waned and that was that.
Then several weeks ago our number 3 son (counting in age order only, I hasten to add!) very hesitantly explained that he wanted to play Dungeons and Dragons with his friends, and seemed a bit nonplussed at our casual acceptance of this.
The point (I'm getting to it, honest!) is that, if he'd wanted to play Warhammer rather than D&D, my reaction would be more complex and probably in many ways less supportive. My reason - I'm betting the current edition doesn't contain anything along the lines of "Of course, there is nothing to stop you developing your own world background, or of adapting the background from any book you have read to form the basis for your games" (WFB 3rd edition, Introduction, p9).
Warhammer has always been a sales tool for a miniatures manufacturer, but from what I've seen (although this could be me confirming my own prejudices) modern Warhammer is proscriptive rather than creative, whereas a role playing game can't help but be about creation and imagination.
In the hypothetical scenario where he did want to play Warhammer I could of course espouse the virtues of Oldhammer, but it'd be my eccentricities versus what his peers are playing and the marketing budget of the 800lb gorilla. And (again, from what I've seen) modern Warhammer doesn't even give you the tools to make it up for yourself - for example number 1 son's version of the 40K rulebook is only a third of a rulebook by 2nd edition standards (Combat only, no Battle Magic or Battle Bestiary, and with the points values section of Combat removed).
Hopefully I'd be able to create a small bubble of enlightenment amongst him and his friends, but I'm guessing that (for example) giving gifts of non-GW figures would lead to the same expression of contained disappointment as when, in years gone by, a relative bought him the big console game of the season - but for the wrong console.
Sunday, 13 April 2014
Signs you're not painting quickly enough, and some '87 trivia
Apropos of this, while searching through a pile of semi-discarded RPG stuff I came across a promo flyer for the release of Ravening Hordes in 1987. The offer is for 5 different 2500pt armies: Orcs and goblins, Dwarves, Dark elves, Elves and Norse. The total models involved are -
- Orcs and goblins: 274
- Dwarves: 141
- Dark elves: 123
- Elves: 139
- Norse: 147
I may have chosen poorly!
It's also mildly interesting to me that chaos, which is so closely identified with WFB these days, doesn't merit a mention. Or perhaps they just didn't need promotions to sell chaos figures.
Saturday, 22 February 2014
Brand new hobgoblins (sort of)
While I still covet a fair number of Citadel miniatures that were successfully marketed to me in the late 80s I think it's important to emphasise the gaming as much as the collecting, and to support current manufacturers making some great miniatures at sensible prices. I also like the mindset of finding a miniature you like then working out what rules should represent it on the table, which seems diametrically opposed to the GW marketing message of the last 20-some years of selling the model by making the unit it represents desireable or required.
So, inspired by Aiteal's hobgoblins and zoggin-eck's 'back to the source' approach I took a second look at a number of figures that I'd previously rejected as suitable orcs but which I realised would make fantastic hobgoblins, at least in my view of them (heavily influenced by the 2nd edition Bestiary): scrawnier than orcs, with a distinct eastern / Mongol horde vibe and head hair.
So, over the last couple of weeks I've taken delivery of a number of packages of brand new models - a mixture of Armalion Red Moon orcs (via Ral Partha Europe) and old Grenadier Nihon orcs, eastern hobgoblins and goblins:
And here they are ranked up, with Harboth and a C36 Hobgoblin for size reference:
The Red Moon orcs are a great fit for the older Citadel hobgoblins. I'm not so keen on their hairy arms and legs, so I'm trying to work out how to represent that as furs instead (easy on the arms, might need a bit more work around the feet).
The Nihon orcs are slightly taller and bulkier than I'd have liked, but I'm sure their mates will be glad of some big lads to push to the front rows! The great thing about goblinoids in general is that a bit of size variation is to be expected, so the overall impression is fine. I wouldn't want too many of these in the unit though.
The eastern hobgoblins and goblins are just perfect. Unfortunately, although there are other variations in the range, those are a bit hunched for my taste (a bit of a Nick Lund trademark) so I've limited myself to just three of them.
I'm really looking forward to starting painting these. I need to get the orcs that are front of my queue finished first, then we'll see if my painting can do justice to the models.
Thank you Whiskey Priest for helping me broaden my horizons a little!
Saturday, 1 February 2014
Reikland versus reality
On the plus side it did make me think rather more about how Reikland should look than I otherwise would have (and perhaps more than is healthy!). It also made me more conscious of an insightful post I read on G+ recently about how geek fans (that'll be me) sometimes loose sight of theme because of over-emphasis on facts. You'll see what I mean in a minute...
Back to the maps - there are lots of useful Reikland maps on the internet, and Gitzman's Gallery collects some of the best ones together. There's a wide variation in what they portray, which is fair enough for a pseudo-16th century setting, but the detail which is bothering me is how densely populated they should be.
Exactly where point A is in relation to point B is fairly irrelevant to the characters on the ground, but what is relevant is if you leave (for example) Bögenhafen on the road to Altdorf and travel for most of the day, how many settlements do you pass? As it gets later do you press on in reasonable expectation of getting to the next town or village?
Going by the map in Shadows Over Bögenhafen (Hogshead version) there are 3 coaching inns and a village between Bögenhafen and Heiligen on the outskirts of Altdorf. The detailed map in Gitzman's Gallery (which I believe is by Andy Law, who knows his WFRP) has 4 coaching inns, two villages and a town on the same route.
This may seem like I'm being pedantic, but hopefully that's not it. The Warhammer Old World, and especially the Empire, is fun because its a bit more modern than the usual fantasy setting, and can give rise to themes that wouldn't work in a more traditional medieval setting. To support the scheming nobles and growing merchant class that we all all know and love you need a certain scale and level of advancement to the place. But that same scale and modernity act against the lonely wildness of parts of the Empire, with beastmen (and worse) lurking in every stretch of forest.
Even the more densely populated maps have plenty of wildness for such things to roam, but I think I rather prefer the "points of light" approach of the older maps, where every settlement of any size in Reikland (Harke, population: 25) can be listed on two sides of A4.
Saturday, 11 January 2014
Old world / real world empires
My official excuse for buying dwarves on eBay is to put together the entire forces of the Blood on the Snow scenario from White Dwarf 91. It occured to me that, given reasonably priced old school dwarves are hard to come by (but plenty of manufacturers make compatible humans), my non-orc force could be the human elements from that scenario plus (initially) a few of the dwarves.
I thought I'd look a bit into which period of European history most closely relates to the Warhammer 3rd edition Empire, so as to be able to interpret historical figure manufacturers' catalogues. It's commonly known that Brettonian armies are early medieval and Empire armies are late medieval / renaissance, but what does this mean in terms of dates (or, more importantly, historical wars and hence figure ranges)?
There is clearly some hand-waving involved, however taking Warhammer Armies* as a reference point my guidelines were -
- The dominant infantry weapons are the halberd and crossbow
- Pikes and spears are also in use
- Arquebuses are used but unreliable
According to Wikipedia -
Arquebuses were first used in any significant numbers by the Black Army of Hungary (1458–1494) but this was unusual for the time. They started to come to the fore when pike and shot formations were developed by the Spanish following their defeat at the Battle of Seminara (1495), with the first notable success of this tactic being the Battle of Cerignola (1503). By the Italian War of 1521 these formations were starting to dominate the battlefield. Battles such as the Battle of Ceresole (1544) still have a Warhammer 3rd ed level of technology, but it seems to be that the Empire is earlier than this.
Halberds were a primary infantry weapon during the Burgundian Wars (1474–1477) and Wars of the Roses (1455–1485) - though the English used bills. Pike regiments at the time also incorporated halberds or zweihanders when fighting other infantry but when the role of pikes became primarily protection for gunners the role of halberds declined. The English retained the bill (in conjunction with the longbow) for some time after the pike and arquebus were adopted on the continent, with the Battle of Flodden (1513) being notable amongst other things for being a contest between the two systems.
So where does this leave me? It seems somewhere between about 1470-ish and 1521; perhaps if I had to go for a specific date then 1493, the start of the reign of Maximilian I as Holy Roman Emperor.
I could have reached a very similar conclusion by noting that Wargames Foundry sell their ex-Citadel Empire figures as Wars of the Roses, and that the Perrys have similar ranges both for WotR and European Armies, 1450-1500. However I wouldn't have learned so much in the process, for example why historical Burgandian armies are also a good reference, or why Foundry's gendarmes seem as appropriate as their Renaissance knights as Empire substitutes.
As an interesting aside I came across a useful Brief History of WFRP Time in my search which states that Sigmar's real world equivalent (except without the godhood, obviously) is from around 714-814, which might be an interesting campaign one day.
* For extra old school appeal I could have used Ravening Hordes and the results would have basically been the same. WA is handy though because of the additional illustrations
Thursday, 9 January 2014
Looking forward and back
- Collecting
- Painting
- Gaming
- Blogging
Collecting
Collecting isn't really my problem at the moment so much as painting...Having discovered eBay and trades on the Oldhammer forum I've pretty quickly managed to get all the orcs I need for now to make a decent force. There's a few specific miniatures I'd like one day, but I'm trying hard to resist just orcs I like, and it's hard to justify that it's orcs I need.
I'd like to be building up a dwarf force as well but unfortunately I'm mainly after Citadel Perry dwarves and eBay prices seem steeper than I'm prepared to pay. The Skaven were a "too good to resist" buy - I'm planning one day to put together Gnawdoom Greyseer's warband from Vengence of the Lichemaster. In fact, about the only standard Warhammer armies I can't see myself collecting a few of one day are Brettonians and Slann (phew). But I'm luckily not an obsessive collector, and the most expensive sculpts I'm after are a few Jess Goodwin ogres so while it'll I wouldn't really like to think about the total cost involved it all ought to be managable one day...
There are also a fair few old (and not so old) RPG books and modules I'd like to get my hands on at some point.
Goals for 2014:
- Put together a 1000+ point non-orc force
- Acquire some non-wargaming stuff
Painting
I have an odd relationship with miniature painting - I like finishing a set of miniatures, and when given the chance I find it relaxing, but as so often it's the case of "I need to paint these figures for [reason]" I often also find it a chore. On the other hand, at least with a deadline I get stuff done!As well as getting to the point where I have a painted force to play with, I'd also like to get to the point where the need to paint such-and-such is gone, and I can paint what I fancy at the time.
Goals for 2014:
- Improve my colour mixing
- Improve my colour scheme planning
- Finish a 1500+ point orc force with a few variations
- Finish painting my forum avatar
Gaming
I played 4 games of Warhammer this year, which is about 4 more than I expected. The insidious thing about this hobby is it's easy to feel involved (collecting, painting, and reading) while not actually playing. But hopefully, having found other people who enjoy this little niche, I can get a few more games in this year.Goals for 2014:
- Properly re-learn the 2nd and 3rd edition Warhammer rules, without mixing them
- At least one game of 2nd ed
- At least one day of this year's Oldhammer meet in Nottingham
Blogging
I wonder if there's anyone who resolves to blog less next year?My output for this year has been pretty low, even with the artificial boost of a battle report. I also need to broaden out from wargaming / miniatures stuff, as it was an RPG article that got me hooked back into the hobby in the first place.
Goals for 2014:
- Fairly regular posting (more than weekly, excluding battle reports)
- Some stuff about other worlds and other games
Sunday, 5 January 2014
Reading list - 2013 (part two)
The Three Evangelists - Fred Vargas
Another from my wife's recommendation list, and well worth a read. Detective stories aren't really my thing, I think I'm far too trusting and take characters as presented rather than trying to work out whodunit. I had no idea who the baddy was, but did enjoy the characterisation of the main protagonists - academic historians each with a different speciality who think their fellow historians are misguided at best if not actually dangerous. Sounds like some geeks I know!
The Legend of Deathwalker - David Gemmell
I spent a good part of the book wondering whether I'd read it before, eventually deciding that I hadn't. Suffice to say that it follows Gemmell's tried and trusted formula however it's written as well as ever and still manages to get you emotionally involved with the characters despite being a bit heavy-handed in places.
I especially continue to enjoy his portrayal of the Nadir - I've no idea to what extent they're intended to reflect the culture of Ghengis Khan's raiders or were invented from whole cloth, but I imagine that to your average fantasy literature fan they're more real than the real thing. I also find them useful in considering how orcish culture might actually function in the Warhammer world.
Things to do one day - re-read all the Drenai books in chrological order.
Lord of Emperors - Guy Gavriel Kay
This had everything I was looking for from the books on my reading list - a good story and it had me reaching for the history books afterwards.
The characters and the city of Sarantium are brilliantly brought to life, and while I have my frequent quibble that the ending doesn't really reward the characters for the journey they've taken us on they do fare about as well as they could hope for after becoming involved with the political elite of the city.
On the RPG setting side of things it's surprising (at least to this ignorant reader) how sophisticated the ancients were on all sorts of levels - medical, engineering and social to pick just three. We're vaguely aware of this, if only from "what have the Romans ever done for us?" but somehow experiencing it in a novel paints a deeper (if narrower) picture than a text book can.
The default pseudo-Medieval setting of your typical RPG does give a convenient shorthand for any group of gamers to congregate around, but books like this show how we're often limiting ourselves as well.
Noble House - James Clavell
An abrupt change of era to this novel set in 1960s Hong Kong. A good read, although you always suspect that the lead character's plot armour is too thick for the ending to be particularly surprising. Also quite interesting in illustrating just how much the world has changed in the last 50 years - sexual equality for example might not be quite there yet, but it's come a long way.
The Raven in the Foregate - Ellis Peters
Ellis Peters delivers what I was hoping for from The Seventh Trumpet, but then this was a nice safe pick from the bookshelf to occupy a train journey or two. Cadfael's a bit too comfortable and the era of King Stephen and Empress Maud a bit too familiar to offer much new from an RPG setting perspective, however as always there's the odd insight to be found.
On the one hand law and civil society is surprisingly strong (although this presumably varies from location to location, with the sheriff of Shrewbury being more upright than his more famous Nottingham counterpart), on the other a time of civil war is clearly the richest in terms of gaming opportunities and the odd bit of murder hobo activity. Also in an era when relatively few have horses to ride, and may not have one conveniently parked, simply running (or walking) away is often a good bet.
Criminal - Karin Slaughter
A thriller rather than a detective novel, so more my sort of thing. Brilliantly weaves between 1970s Atlanta and the present day, with a significant focus on the sexual politics of the earlier time. Things had moved on slightly from '60s Hong Kong, but not actually very far...
The Hundred-year-old Man Who Climbed Out of the Window and Disappeared - Jonas Jonasson
This book came out as one of my wife's book club's favourite reads of the year, unfortunately I was right in suspecting it wouldn't really be my thing. The novel's tone is just too whimsical for me, especially seeing that Allan really does get away with (sort of) murder. Allan himself is also a bit of a contradiction - on the one hand the world would be a better place if more were as even-handed has him, however it's hard to accept that anyone could be that uninterested in how the world around him works.
A real strength of the story though is how it brings home how poorly we value older people in the western world. No one is going to be quite as remarkable as Allan, but anyone of that age is going to have a lot to offer and isn't merely an inconvenient independent person out to frustrate the old persons' home director.
House of Silk - Anthony Horowitz
Another strong recommendation from my wife's book club. A detective novel though, so had me mostly lost, although I did manage to pick up on the most obviously flagged of the villains... Although I've not read any Sherlock Holmes in a long time I think it's fair to say that the prose (if not the plot) could have been written by Conan Doyle himself.
The main plot is very modern which is good in its way, but distinctly not of a piece with the original novels. I was left hoping Horowitz will revisit the characters in future (which has to be taken as an endorsement of what he's achieved with this novel), but that when he does he mixes some Victorian plots in with the more modern ones.



