tag:blogger.com,1999:blog-141545002437729618.post6213935963339910013..comments2021-04-24T12:17:19.094+01:00Comments on Here Be XP: On His Excellency's Service - ConclusionPaulhttp://www.blogger.com/profile/09418419344167634103noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-141545002437729618.post-70400744823037830832014-01-02T21:17:09.554+00:002014-01-02T21:17:09.554+00:00Hi Paul - I just left a comment on the forum page ...Hi Paul - I just left a comment on the forum page you linked to, but I thought I'd copy and paste it here too:<br /><br />I saw the final write up on your blog, but I thought it would be better to respond here. <br /><br />Frankly, I don't think anything was wrong. I see there is a lot of concern about the daemons, but I don't think you needed to change anything. Okay, we were lucky that Golgfag1 failed his control test, but if he hadn't, as the GM, you could have monitored the situation and made adjustments as necessary, if you were concerned that the style of the game wasn't happening quite as you wanted...and if the style you wanted was a desperate race to get the maguffin whilst all around were being slaughtered helplessly, then you could have let it play that way. <br /><br />If anything, the jabberwock was much more problematic for me than the daemons. <br /><br />I've had the same doubts when I was GM'ing recently, and I think the actual problem is not so much around GM'ing, but around players still getting used to the idea that the boundaries can be stretched - that one can ask the GM if a certain roleplaying solution might actually change the game. <br /><br />In my case, I still approached it with the slightly limited approach of the modern warhammer movement - don't move characters out of units because they can't hold objectives and that sort of thing is cheesy. Had I instead taken the view that a hero should go toe to toe with the sorcerer whilst being defended by his loyal troops against certain death, perhaps I would have achieved the objective. <br /><br />When I had the same situation as a GM, I realised that I should have been more forthcoming with hints, to help the players release their modern warhammer thinking and realise they really were free to creatively solve the problem they were faced with - using WFB as the framework and using roleplaying to get creative with that framework. In your case, if the daemons had really got out of control, you might be able to say something like 'remember - all you're here to do is get the amulet...'<br /><br />I think the doubt created in my mind by not knowing what Golgfag1 was supposed to be doing was excellent - the scenario really played on my paranoia - you saw that when I had Wanda go and investigate (see, a character doing something sort of heroic?) what the warriors were doing when skirting around the hill.<br /><br />I think it was a great game and a great scenario - its just a pity that I still wasn't thinking out of the box enough.Weazil the Wisehttps://www.blogger.com/profile/00151330356478295441noreply@blogger.com