tag:blogger.com,1999:blog-141545002437729618.post3643619513693995992..comments2021-04-24T12:17:19.094+01:00Comments on Here Be XP: Middle Earth gaming and power levelsPaulhttp://www.blogger.com/profile/09418419344167634103noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-141545002437729618.post-15471549715069880092015-07-31T21:18:44.672+01:002015-07-31T21:18:44.672+01:00Interesting. I've only experienced that system...Interesting. I've only experienced that system via Stormbringer many years ago, and didn't realise (or perhaps remember) that it allowed such a skill range. Also sounds like it's worth venturing $6 on DriveThruRPG for Maelstrom as well!<br /><br />PS. Sorry for the slow reply - I've been away from the internet for several days...Paulhttps://www.blogger.com/profile/09418419344167634103noreply@blogger.comtag:blogger.com,1999:blog-141545002437729618.post-81961709260004738352015-07-28T13:46:29.168+01:002015-07-28T13:46:29.168+01:00I've been thinking about this post for a while...I've been thinking about this post for a while. I think BRP should handle Middle Earth well, with most 'people' having normal skills in the 30-70% range, but there being nothing to stop the very long lived Elves and Dwarves having skills in the multiple hundreds. They're still just 'people', though. Magic would, I think, be a series of individual skills for causing different kinds of effects, and the greater the roll under margin, the greater the possible effect. Which would allow small charms and so on, up to incredibly powerful magic, without systemising it too much. I'm thinking that it'd work something along the lines of the magic in the (half-remembered) Maelstrom RPG.Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.com